Denon DN-HS5500 User Manual Page 2

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Loading tracks and record case
Scroll the record case with ROTARY or JOGWHEEL, press ROTARY to load, to unload press
FLIP+ROTARY.
If playing and not in jog filter mode you can scroll record case with PLAYLIST+JOGWHEEL
ROTARY selects track, FLIP+ROTARY selects active cue
PLAYLIST toggles waitlist on/off
BACK+PLAYLIST toggles smartlist on/off
BACK+BEND plus/minus selects focus for waitlist or smartlist
PLAYLIST+ROTARY selects playlist
BACK+JOGMODE and BACK+PITCH/KEY = add delete from/to waitlist
Play and Setting Cues
Cue and play buttons are multi functional and works the same as in LE, that is, Play toggles play/pause
and when in pause the jog does stutter editing, and you hit CUE to store.
If you are already cued and want to adjust the cue, you can use BEND+/- to move cue in very small
steps, this also work in stutter mode, or do FLIP+JOGWHEEL to start stutter editing.
Reflex has unlimited number of cue memory location, you the controllers can show up to 999 positions,
use ROTARY to select what cue memory to use, it will display
current cue memory in the track number display (upper left corner of 4500 display, we have not yet
access to the 5500 LCD, but hopefully soon that will be opened for us to use).
The hotstart shows cue memory 1-5 (1-3 on 5500), to store a hotstart use FLIP+HOTSTART btn or just
HOTSTART will do if nothing is already stored, that will also select that cue memory to be the active one.
To delete a hotstart press BACK+HOTSTART, you can also delete active cue by pressing BACK+MEMO,
punch in cue is done by pressing MEMO, to add new cue to list press FLIP+MEMO.
All cues are using quantization (align to grid) when player is running and you set them on the fly, when
using stutter edit, its not.
Toggle grid with FLIP+CONT/SINGLE (its default off).
Quantize adjusts the small timing errors that happens when manually triggering cues, this way you can
jump around in the track and the beat will be perfect, this works even without the
auto sync turned off (See auto sync section). Its recommended to turn quantize on when you want to
jump around in a track while playing. Quantize is off by default, as this feature could be mis-understood
as a latency problem. Since quantize only allows retriggering on half beats resolution. If you can't trigger
cues fast enough quantize is probably on since it will only go max speed of 1/2 beat triggers, if turned off
you will go instantly as fast as you can press the button.
By pressing CUE when player is stopped the player will play as long as you hold down cue, if you want it
to continue, hold press and hold down Play and then let go of Cue.
You can also hold down cue and sample by pressing play on and off.
The ROTARY when playing can also be used to store cues on the fly, in any cue memory, while playing
select a cue and to set a cue press FLIP+ROTARY, this way you can use more than the 5 hotstarts cues
for fast access by turning the rotary and use PLAY,FLIP+PLAY and CUE button to trigger them,
FLIP+ROTARY when playing works for all cues.
Looping
You can do loop in 2 ways, first one is pressing A1 and a 4 beat loop will be created, second one is using
A2 to set start of loop and B to end loop.
You can resize the loop while looping with the ROTARY and move it with FLIP+ROTARY, you can also
cut it in half each time you press B button.
To reloop and exit use EXIT/RELOOP button, A/B TRIM is not used at the moment. Quantize is used
unless disabled to adjust for time errors when using
loop in/out method (A2 and B), so it will enter perfectly in sync.
All loops and cues created with MEMO, A1 and A2, stores in cue memory 0, you have to move loops if
you want loops from hotstarts
You store a loop to any hot start button. While looping, press and hold down EXIT/RELOOP button and
press the wanted HOTSTART button to copy loop to hotstart.
Now each time you hit that hostart it will start to loop.
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